23/08/17 - Maintenance Work
Some things may not work as expected due to maintenance work being carried out, please be patient with us! 10/07/2017 - Welcome, Welcome! A warm welcome to our humble site! We aim to shake things up here, and if you're reading this you'll have found us at a brilliant time! We've just opened as of the 10th of July 2017, and this is going to be a period of growth and excitement!
So join us in making history your playground!
Stealth Your character moves stealthier and is harder to detect
Hiding Place Your character is more adept at finding hiding places
Tracking Your character is particularly adept at tracking enemies, or prey animals depending on the location.
Lockpicking Open locked chests.
Stealth II Your character can kill guards and other enemies and is less detectable Requires: Stealth
Hiding Place II Able to hide in what could practically be considered plain sight - this skill allows your character to hide seated on benches or blending with a crowd Requires: Stealth, Hiding Place, Rapid Escape
Tracking II Your character is far better at tracking, able to follow a trail with minimal clues and quickly deduce where their target will be Requires: Tracking, Eagle Vision II
Lockpicking II Open locked doors, except ones requiring a Master Key. Requires Lockpicking
Chameleon Your character is almost impossible to detect when sneaking Requires: Stealth II, Assassin Steps
Skeleton Key Opens all locked doors and chests Requires Lockpicking II
Leadership Naturally charismatic, this allows you to be accompanied and lead two allies
Eagle Vision Allows you to see enemies, allies and neutral agents when stationary
Rapid Escape Moving into a crowd will cause enemies to lose sight of you, making it easier to vanish
Assassin Steps Take significantly reduced damage from falls and make less noise when moving.
Leadership II As above - only you may now lead three allies Requires Leadership
Eagle Vision II Allows you to see and mark enemies through walls when stationary. You may also see enemies still when moving Requires: Eagle Vision
Rapid Escape II Moving into a crowd will allow you to disappear instantly. Equally breaking line of sight briefly and then jumping into a hiding spot will end all chases Requires: Rapid Escape, Hiding Place II
Leadership III As above - only you may now lead five allies Requires Leadership II
Eagle Vision III You can see enemies and neutrals from a further distance, as well as having some idea as to which way they are looking. You may also see enemies through walls even on the move Requires Eagle Vision II
Double Kill Simultaneous kill two unaware targets.
Multiple Kill By weakening multiple enemies you can dispatch them all one after another. Limited to two simultaneous kills
Long Range You have some skill with long range weaponry - making it less likely for you to miss a shot
Brawler You're particularly adept fighting with your fists, and can easily stun an opponent
Triple Kill Simultaneous kill three unaware targets. Requires Double Kill
Multiple Kill II By weakening multiple enemies you can dispatch them all one after another. Limited to three simultaneous kills Requires: Multiple Kill
Long Range II Your knowledge of long range weaponry has increased your accuracy. You are also less likely to have weapon failures Requires: Long Range
Brawler II You're not just able to stun an opponent in a fist fight - you can very easily incapacitate them - permanently. Requires: Brawler
Multiple Kill III By weakening multiple enemies you can dispatch them all one after another. Limited to five simultaneous kills Requires: Multiple Kill II, Natural Counter
Long Range III You are well skilled in long range weapons. You may now refine your skills further, allowing you to define a signature style or else react faster in combat situations Requires: Long Range II
Trickshot You've started to develop a shot that is all your own. This is the first step to creating your own calling card, however during its use, you may fail Requires: Long Range III
Rapid Reload Your reload speed is far superior to normal, allowing you to reload no matter how heated the combat is Requires: Long Range III
Natural Counter Your characters reflexes are such that it is muscle memory to counter a blow after successfully blocking
Trickshot II Your well versed in how your own calling card works, and how to get the best effect. You may utilise this in many ways, whether its to send a message to your foes - or else to frighten a crowd. Either way it is a weapon of fear, and efficency. Requires: Trickshot
Rapid Counter-shot Immediately after reloading you may take one counter shot naturally at an opponent Requires: Natural Counter, Rapid Reload, Long Range III
SkillsPost: #17 was created on Jul 7, 2017 6:28:52 GMT